AI Insights · Timothy · April 2022
Top 5 Chibi Games Performance in the US in Q1 2022
Explore the performance trends of the top 5 Chibi games in the United States during the first quarter of 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Chibi games in the United States demonstrated varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Pocket Love! from HyperBeard Inc. showed a mixed performance in terms of weekly downloads, starting strong with over 231K downloads in early February and then gradually declining to around 76K by the end of March. Weekly revenue fluctuated, peaking at about $36.5K in mid-February and ending the quarter close to $25.4K. Active users also saw a peak in mid-February at approximately 258K before declining to roughly 169K by the end of March.
Cut the Rope by ZeptoLab UK Limited experienced a notable increase in weekly downloads mid-quarter, reaching around 52K in the week of February 21. Revenue showed a similar fluctuating trend, peaking at about $9.6K in the same week. Active users saw a rise to approximately 126K in late February before declining to about 84.8K by the end of March.
Fluvsies - A Fluff to Luv from TutoTOONS maintained a consistent number of weekly downloads, averaging around 26K to 31K throughout the quarter. Revenue saw a significant spike at the end of March, reaching approximately $3K. Active users remained stable, hovering around 245K to 261K for most of the quarter.
Pou by Zakeh Limited had a steady performance in terms of weekly downloads, starting at about 26K and climbing to around 30K by the end of the quarter. Revenue showed a gradual increase, peaking at approximately $6.8K in late March. Active users remained relatively stable, maintaining around 589K to 628K throughout the quarter.
CustomTiyoko -Dress Up Game- by Michio Jin saw fluctuating weekly downloads, with a notable peak at approximately 57K in early February. Active users also showed a significant increase, reaching around 39.7K in early March before settling at about 25.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.